Little something I've been working on in my spare time. Based in the same universe as my other short Imminent. I used this project to try and learn some more Houdini, mainly for the cloth and hair sims but also for building out scenes and some lighting/rendering too. The character was also a lot of fun to make, starting from my original concept sketches to creating a final rigged asset that I could animate in Maya. My workflow/software has changed quite drastically in the past few months but I'm excited to keep pushing this new direction!










